![]() If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here. When you are an invading army entering a foreign land and you take over a province, your. The simplest way to secure loyalty in Total War Saga: Thrones of Britannia is funnily enough. Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Guides Total War Saga: Troy Your overall faction holds influence in each region in A Total War Saga: Troy. Here is how to make friends and influence people in Thrones of Britannia. Saga causes the III chapter ability to trigger, but I and II wont trigger. Giveaways and contests must be approved beforehand by the moderation team. Stasis Trigger Step 2In Season of the Splicer, the games newest battle pass. No politics allowedĭon't derail threads with off-topic memes or controversy. WH3 Introducing the Spring ChampionshipĪll posts must be related to the Total War series.Post your strategies, thoughts, links and reviews here. You want to address those two aspects, not the fact that he has high Influence, because if he was very loyal and had great traits, then his having large influence doesn't negatively matter.Click here to set your flair! Welcome to /r/TotalWar!Ī subreddit for all of those who love the Total War series. But the main problem is the low Loyalty and any bad traits he may have. Having a nobleman with low Loyalty and high Influence is indeed dangerous. acquire renown through construction, advanced technology and influence. of their peers influence is extremely useful to any High Elf player. Thrones of Britannia is a standalone Total War game which will challenge you to. It's much less expensive to get and keep your King at +10 Influence than it is to be lowering the nobility's Influence. 1K Total War Saga 3K A Total War Saga: TROY 846 A Total War Saga: Fall of the. So you don't need to constantly be lowering the nobles' Influence to stave off maluses: you just need to make sure your king's Influence stays higher than theirs, which effectively means that you only need keep the king at 10 Influence. If however you are at peace or not really fighting at the moment take out your family members. The critical thing though, is that Influence for all characters is capped at an effective +10. If you are gonna be attacking a lot and want your family to get a lot of influence put them in armies near the front line and have them win battles and you can get a lot of influence this way. ![]() Fun mechanics that make every faction unique makes for campaigns that we seldom see in other Total War-games, and the stunning visual style makes the game a joy to play. General Information The game is based both on mythological sources such as Homers Iliad and on archaeological and historical data. A Total War Saga: Troy is an exciting and interesting addition in a series that has been running for 20 years now. Granting Estates, meanwhile, costs nothing up front, and often there is an economic benefit to be had by the noble holding the particular estate type, such as increased supplies, increased food, or increased tax income.Īs Paurengland said, Influence will only cause a Loyalty loss of -2. CAs Maya Georgieva explains how legends influenced the game design in Myths, Monsters and Meaning: The Truth Behind the Myth. This is to speak nothing of partial or critical failures, which will cost even more money to fix, with the very real possibility of spending even more money down the road to address bad traits. Intriguing loyalty and influence mechanics Gives an interesting perspective on the era Cons Can be dry and inaccessible Not the most thrilling battles of the series Key Specifications Review. There is the up front cost of the action, and then often follow up action that must be taken with a partial success. Using political actions to increase Loyalty is also very expensive. ![]() If you do Loyalty actions, not only is there a chance of not increasing Loyalty by much, but depending on traits, Loyalty may even decrease, and/or characters will develop all sorts of bad traits that will make them troublesome in the future, such as extorting you for bribes, increased corruption in governorships, spreading Usurper Allegiance, and even assassination plots. ![]() ![]() What do you think? Keeping their Influence down would be a tough strategy, because every time you grant them an Estate, that will give them Influence.Įstates are the safest and most assured way to increase Loyalty. At least at a first stage when most l the characters have low loyalty. Originally posted by Bethencourt:Starting to play the game I have the suspiction that reducing influence of province governors is more relevant than improving their loyalty to keep stability. ![]()
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